Strive
Turning Small Wins into Lasting Habits
Haptic Motivation
Personalized Habit Loops
Service
UX and UI Design
Sector
Health Tech & Fitness
Year
2025






EMPATHIZE
“I stop using the app the moment it feels like a chore.”
“I stop using the app the moment it feels like a chore.”
“I don’t want to be reminded I broke my streak—it just makes me feel worse.”

Every design choice was aimed to reduce anxiety and build trust
Behavioral Science at Core – Based on B.J. Fogg’s behavior model (motivation + ability + prompt).
Calming Visual System – Encourages a positive, non-judgmental environment.
Seamless IoT Integration – Data sync between app and ring for effortless tracking.
DESIGN PROCESS USED
Design Thinking
DEFINE
POV STORY PERSONA 1
Rishi, a 29-year-old marketing manager, needs real-time data and progress tracking for his workouts because he wants to independently customize his fitness routines with precision and without relying on generic AI recommendations.
POV STORY PERSONA 2
Rebecca, a remote-working student who values productivity, needs a way to stay physically active without feeling unproductive, because she associates movement breaks with a loss of control over her academic goals.

Customer Journey Map
Customer journey mapping was used to visualize the user’s end-to-end experience, highlighting pain points and opportunities.
IDEATE
Imagining Reflective Solutions
Based on the user insights and emotional gaps identified, I framed a set of
How Might We (HMW) questions to guide solution thinking
HMW 1
How might we give quick workout feedback without interrupting what someone’s doing?
HMW 2
How might we help people easily make and follow their own workout plans?
HMW 3
How might we show weekly progress in a way that makes it easy to learn and improve?
HMW 4
How might we fit light physical activity into busy work or study time without being distracting?
KEY FEATURES FROM
Crazy 8 Ideation Technique
Tracking & Feedback
Haptic feedback
Lock screen progress
Real-time progress
Smart insights
You vs You comparison
Motivation & Rewards
Level achievement feedback
Weekly challenges
Gamified levels
Productivity leaderboard
Planning & Personalization
Workout builder
Chat-based planner
Mood-based prompts
Journal
PROTOTYPE
Building Intuitive Interfaces
In this phase, the goal was to develop low to high-fidelity prototypes
that reflected the user’s emotional journey.
TEST











