DESIGN THINKING | BEHAVIORAL PSYCHOLOGY | HAPTICS & ACCESSIBILITY

Strive - Designing a Screen-Free, Haptic-First Fitness Experience

A design-thinking exploration of a screen-free, haptic-first fitness wearable built to reduce distraction
and support real-world movement.

A design-thinking exploration of a screen-free, haptic-first fitness wearable built to reduce distraction
and support real-world movement.

ABOUT THE PROJECT

ABOUT THE PROJECT

Project Summary

Project Summary

STRIVE is an academic design-thinking project that explores how an AI-supported fitness app can reduce screen dependency and support behaviour change during real-world activity.


The primary focus of the project was the app experience including research, problem framing, and concept development, while the screen-free, haptic-guided wearable was introduced as a conceptual extension to reimagine interaction beyond visual interfaces.


Wearable = optional extension. The app works independently.

Why This Problem Matters

Today’s fitness tools are heavily screen-centric, even in contexts where screens disrupt focus or limit accessibility. This project explores how an AI-supported app can enable calmer, behaviour-led fitness guidance with minimal interaction designed to work independently, with a screen-free wearable introduced as an optional enhancement rather than a dependency.

66% of people fail to stick to new habits beyond 3 months.

Most habit apps focus only on reminders, ignoring emotional triggers and motivation dips.

Existing tools lack real-time, physical reinforcement leaving a gap between intention and action.

TECHNOLOGY USED

Design Thinking Process

Empathize

Define

Ideate

Prototype

Test

WHAT WE SET OUT TO LEARN

To understand how people build and struggle to maintain fitness habits, I explored motivation, behaviour, wearable use contexts, and emotional responses to progress, feedback, and self-tracking.

RESEARCH METHODS

Semi-structured interviews with active and semi-active users

Affinity mapping and thematic analysis to synthesise patterns

Behaviour-science framing to evaluate motivation and consistency drivers

Tab 1 of 2: Impact Potential

Impact Potential

noise

Up to 3× higher habit consistency compared to reminder-only apps (behavioural research reference context)

Emotional reinforcement increases habit adherence by 80% over 6 months

Opportunity to support millions struggling with lifestyle-disease-linked habit drop-off

Empathize

Define

Ideate

Prototype

Test

WHAT WE SET OUT TO LEARN

To understand how people build and struggle to maintain fitness habits, I explored motivation, behaviour, wearable use contexts, and emotional responses to progress, feedback, and self-tracking.

RESEARCH METHODS

Semi-structured interviews with active and semi-active users

Affinity mapping and thematic analysis to synthesise patterns

Behaviour-science framing to evaluate motivation and consistency drivers

Tab 1 of 2: Impact Potential

Impact Potential

noise

Up to 3× higher habit consistency compared to reminder-only apps (behavioural research reference context)

Emotional reinforcement increases habit adherence by 80% over 6 months

Opportunity to support millions struggling with lifestyle-disease-linked habit drop-off

AI-Driven Habit Coaching

  • Learns your patterns and adapts habit plans to your motivation cycles.

  • Offers behavioral nudges at moments when you’re most likely to take action.

Haptic Feedback Ring

  • Delivers gentle vibrations to encourage action when motivation dips.

  • Reinforces “micro-rewards” in the brain through sensory feedback.

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Emotional & Behavioral Insights

  • Tracks mood, energy, and habit performance to identify triggers.

  • Uses this data to recommend personalized habit loops.

Gamified Progress & Social Motivation

  • AI-powered alerts for symptom flare-ups and potential risks.

  • Helps you act early, reducing both stress and long-term health complications.

banner-image
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FUELED BY PRODUCT THINKING, DESIGN SYSTEMS & CLARITY

Strive - Designing a Screen-Free, Haptic-First Fitness Experience

A design-thinking exploration of a screen-free, haptic-first fitness wearable built to reduce distraction and support real-world movement.

ABOUT THE PROJECT

Project Summary

STRIVE is an academic design-thinking project that explores how an AI-supported fitness app can reduce screen dependency and support behaviour change during real-world activity.


The primary focus of the project was the app experience including research, problem framing, and concept development, while the screen-free, haptic-guided wearable was introduced as a conceptual extension to reimagine interaction beyond visual interfaces.


Wearable = optional extension. The app works independently.

Why This Problem Matters

Today’s fitness tools are heavily screen-centric, even in contexts where screens disrupt focus or limit accessibility. This project explores how an AI-supported app can enable calmer, behaviour-led fitness guidance with minimal interaction designed to work independently, with a screen-free wearable introduced as an optional enhancement rather than a dependency.

66% of people fail to stick to new habits beyond 3 months.

Most habit apps focus only on reminders, ignoring emotional triggers and motivation dips.

Existing tools lack real-time, physical reinforcement leaving a gap between intention and action.

TECHNOLOGY USED

Design Thinking Process

Empathize

Define

Ideate

Prototype

Test

WHAT WE SET OUT TO LEARN

To understand how people build and struggle to maintain fitness habits, I explored motivation, behaviour, wearable use contexts, and emotional responses to progress, feedback, and self-tracking.

RESEARCH METHODS

Semi-structured interviews with active and semi-active users

Affinity mapping and thematic analysis to synthesise patterns

Behaviour-science framing to evaluate motivation and consistency drivers

Tab 1 of 2: Impact Potential

Impact Potential

noise

Up to 3× higher habit consistency compared to reminder-only apps (behavioural research reference context)

Emotional reinforcement increases habit adherence by 80% over 6 months

Opportunity to support millions struggling with lifestyle-disease-linked habit drop-off

AI-Driven Habit Coaching

  • Learns your patterns and adapts habit plans to your motivation cycles.

  • Offers behavioral nudges at moments when you’re most likely to take action.

Haptic Feedback Ring

  • Delivers gentle vibrations to encourage action when motivation dips.

  • Reinforces “micro-rewards” in the brain through sensory feedback.

banner-image
banner-image

Emotional & Behavioral Insights

  • Tracks mood, energy, and habit performance to identify triggers.

  • Uses this data to recommend personalized habit loops.

Gamified Progress & Social Motivation

  • AI-powered alerts for symptom flare-ups and potential risks.

  • Helps you act early, reducing both stress and long-term health complications.

banner-image
banner-image

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